Mitov Software | AudioLabAudioLab ( .NET Edition ) Single LicenseMitov Software | Online orders - AudioLab .NET - Single License - Visual C++ library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab allows audio capture, processing, playback, and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes a Visual Graphical Editor for Codeless Development. AudioLab ( .NET Edition ) Single License | Mitov SoftwareMitov Software | Online orders - AudioLab .NET - Single License - Visual C++ library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab allows audio capture, processing, playback, and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes a Visual Graphical Editor for Codeless Development. AudioLab ( .NET Edition ) Single License + Source CodeMitov Software | Online orders - AudioLab .NET + Source code - Single License - Visual C++ library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab allows audio capture, processing, playback, and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes a Visual Graphical Editor for Codeless Development. AudioLab ( .NET Edition ) Single License + Source Code | Mitov SoftwareMitov Software | Online orders - AudioLab .NET + Source code - Single License - Visual C++ library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab allows audio capture, processing, playback, and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes a Visual Graphical Editor for Codeless Development. AudioLab ( .NET Edition ) UPGRADE to Source Code-Single LicenseMitov Software | Online orders - AudioLab .NET - UPGRADE to Source code - Single License - Visual C++ library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab allows audio capture, processing, playback, and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes a Visual Graphical Editor for Codeless Development. AudioLab ( .NET Edition ) UPGRADE to Source Code-Single License | Mitov SoftwareMitov Software | Online orders - AudioLab .NET - UPGRADE to Source code - Single License - Visual C++ library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab allows audio capture, processing, playback, and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes a Visual Graphical Editor for Codeless Development. AudioLab ( Delphi/C++Builder Edition ) Single LicenseDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings. AudioLab ( Delphi/C++Builder Edition ) Single License | Mitov SoftwareDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings AudioLab ( Delphi/C++Builder Edition ) Single License + Source CodeDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings. AudioLab ( Delphi/C++Builder Edition ) Single License + Source Code | Mitov SoftwareDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings. AudioLab ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single LicenseDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings. AudioLab ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single License | Mitov SoftwareDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing, and Visualization. AudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings. AudioLab ( Visual C++ Edition ) Single LicenseAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. AudioLab ( Visual C++ Edition ) Single License | Mitov SoftwareAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective AudioLab ( Visual C++ Edition ) Single License + Source CodeAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective AudioLab ( Visual C++ Edition ) Single License + Source Code | Mitov SoftwareAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective AudioLab ( Visual C++ Edition ) UPGRADE to Source Code-Single LicenseAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective AudioLab ( Visual C++ Edition ) UPGRADE to Source Code-Single License | Mitov SoftwareAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing, and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective AudioLab ( .NET Edition ) Single LicenseMitov Software | Online orders - AudioLab .NET - Single License - Visual C++ library for fast Audio Capture, Playback, Processing and Visualization. AudioLab allows audio capture, processing, playback and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective.
AudioLab ( .NET Edition ) Single License + Source CodeMitov Software | Online orders - AudioLab .NET + Source code - Single License - Visual C++ library for fast Audio Capture, Playback, Processing and Visualization. AudioLab allows audio capture, processing, playback and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective.
AudioLab ( .NET Edition ) UPGRADE to Source Code-Single LicenseMitov Software | Online orders - AudioLab .NET - UPGRADE to Source code - Single License - Visual C++ library for fast Audio Capture, Playback, Processing and Visualization. AudioLab allows audio capture, processing, playback and visualization with very few lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective.
AudioLab ( Delphi/C++Builder Edition ) Single LicenseAudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance.
AudioLab ( Delphi/C++Builder Edition ) Single License + Source CodeDelphi/C++ Builder VCL library for fast Audio Capture, Playback, Processing and Visualization. AudioLab allows audio capture, processing, playback and visualization with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO) and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective.
AudioLab ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single LicenseAudioLab is a set of components, based on OpenWire technology for fast audio processing. They allow audio capture, processing and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, DirectX Media Objects (DMO), DirectShow, ASIO, VST 2.X, VST 3.0 and allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes Visual Graphical Editor for Codeless Development and Visual Live Bindings.
AudioLab ( Visual C++ Edition ) Single LicenseAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the user's perspective.
AudioLab ( Visual C++ Edition ) Single License + Source CodeAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the user's perspective.
AudioLab ( Visual C++ Edition ) UPGRADE to Source Code-Single LicenseAudioLab is a set of Visual C++ components for fast audio processing. Allows audio capture, processing and playback with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the user's perspective.
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