Mitov Software | BasicAudioBasicAudio ( .NET Edition ) Single LicenseBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( .NET Edition ) Single License | Mitov SoftwareBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( .NET Edition ) Single License + Source CodeBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( .NET Edition ) Single License + Source Code | Mitov SoftwareBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( .NET Edition ) UPGRADE to Source Code-Single LicenseBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( .NET Edition ) UPGRADE to Source Code-Single License | Mitov SoftwareBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Delphi/C++Builder Edition ) Single LicenseBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Delphi/C++Builder Edition ) Single License | Mitov SoftwareBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Delphi/C++Builder Edition ) Single License + Source CodeBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Delphi/C++Builder Edition ) Single License + Source Code | Mitov SoftwareBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single LicenseBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single License | Mitov SoftwareBasicAudio is a set of .NET 2.0(or higher) components, based on OpenWire technology for audio capture and playback. They allow creating audio capture, playback with zero lines of program code. BasicAudio is a low-cost subset of the more powerful AudioLab. BasicAudio contains only capture, recording, and playback components. It is designed for only basic audio functions such as recording and playback. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes well modern multi-core systems, and runs at full native performance. Also includes visual a graphical editor for codeless development. Contains: Audio Capture components - captures audio from microphone, LineIn, Modem, or other input devices (DirectShow and WaveAPI). Audio Recording components - records in Wave and other formats (DirectShow, WaveAPI). Playback - plays Wave and other file formats (DirectShow, WaveAPI). Output - plays audio aver speakers, LineOut, Modem, or other Output devices (DirectShow and WaveAPI). Custom Generator-generate custom audio. Processing - Custom audio filter. Typical applications: Audio recording/playback. BasicAudio ( Visual C++ Edition ) Single LicenseBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. BasicAudio ( Visual C++ Edition ) Single License | Mitov SoftwareBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. BasicAudio ( Visual C++ Edition ) Single License + Source CodeBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. BasicAudio ( Visual C++ Edition ) Single License + Source Code | Mitov SoftwareBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. BasicAudio ( Visual C++ Edition ) UPGRADE to Source Code-Single LicenseBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. BasicAudio ( Visual C++ Edition ) UPGRADE to Source Code-Single License | Mitov SoftwareBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. BasicAudio ( .NET Edition ) Single LicenseMitov Software | Online orders - BasicAudio ( .NET Edition ) Single License - BasicAudio is a set of .NET 2.0(or higher) components for fast audio capture and playback. Allows audio capture and playback with zero lines of program code. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. Any combination of technologies is possible. Also includes a visual graphical editor for codeless development.
BasicAudio ( .NET Edition ) Single License + Source CodeMitov Software | Online orders - BasicAudio ( .NET Edition ) Single License + Source Code - BasicAudio is a set of .NET 2.0(or higher) components for fast audio capture and playback. Allows audio capture and playback with zero lines of program code. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. Any combination of technologies is possible. Also includes a visual graphical editor for codeless development.
BasicAudio ( .NET Edition ) UPGRADE to Source Code-Single LicenseMitov Software | Online orders - BasicAudio ( .NET Edition ) UPGRADE to Source Code-Single License - BasicAudio is a set of .NET 2.0(or higher) components for fast audio capture and playback. Allows audio capture and playback with zero lines of program code. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. Any combination of technologies is possible. Also includes a visual graphical editor for codeless development.
BasicAudio ( Delphi/C++Builder Edition ) Single LicenseMitov Software | Online orders - BasicAudio ( Delphi/C++Builder Edition ) Single License - BasicAudio is a set of VCL/FMX components for fast audio capture and playback. Allows audio capture and playback with zero lines of program code. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. Any combination of technologies is possible. Also includes a visual graphical editor for codeless development.
BasicAudio ( Delphi/C++Builder Edition ) Single License + Source CodeMitov Software | Online orders - BasicAudio ( Delphi/C++Builder Edition ) Single License + Source Code - BasicAudio is a set of VCL/FMX components for fast audio capture and playback. Allows audio capture and playback with zero lines of program code. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. Any combination of technologies is possible. Also includes a visual graphical editor for codeless development.
BasicAudio ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single LicenseMitov Software | Online orders - BasicAudio ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single License - BasicAudio is a set of VCL/FMX components for fast audio capture and playback. Allows audio capture and playback with zero lines of program code. BasicAudio supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. Any combination of technologies is possible. Also includes a visual graphical editor for codeless development.
BasicAudio ( Visual C++ Edition ) Single LicenseMitov Software | Online orders - BasicAudio ( Visual C++ Edition ) Single License - BasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective. Free for non-commercial use.
BasicAudio ( Visual C++ Edition ) Single License + Source CodeMitov Software | Online orders - BasicAudio ( Visual C++ Edition ) Single License + Source Code - BasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective. Free for non-commercial use.
BasicAudio ( Visual C++ Edition ) UPGRADE to Source Code-Single LicenseBasicAudio is a set of Visual C++ components for easy audio processing. They allow audio capture and playback with zero lines of program code. AudioLab supports both the old fashion Wave Win32 API, Audio ACM, and DirectShow, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective.
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